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Post by haaranoos on Dec 28, 2012 12:57:16 GMT -5
hi again I thought It might be better to put this question here rather than reports bugs sections... let me explain step by step what I did: 1- I opened the scene file "T2_S02_TwoTypes.ma" in Maya 2013 sp2 2- place the agents then create cache file (*.mmc) in hard drive 3- from other "Renderes>mesh drive 2>Export Cache", created a bone cache file (*.mbc) 4- executing " other Renderes>mesh drive 2>Duplicate meshes..." , It says something about duplicating names error and something like that , I found the problem then changed the name of the cap group under Geometry_Casual to capGRP5- execute duplication again and this time it starts duplication.. for now all geometries are at origin.. no problem .. 6- I rewind the play button and booooom!!! It show strange mesh in the view port instead of duplicated meshes ...( as the red writing points ) this happens to my own file too and even I tested it in other system ... but the same result.. I hope I could have declare my problem right this time.. please help this is very strange and annoying to me!Attachments:
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Post by Yeah YANG on Dec 28, 2012 22:07:39 GMT -5
I tested, everything is correct, would you please check the steps between 2 and 3, please specify a path in Miarmy Render Global. By the way, the mesh drive 2.0 is already discarded, the more powerful mesh drive 3 is already done. It will out after 1.5 weeks. (miarmy 2.0 beta 1) Thank you!! hi again I thought It might be better to put this question here rather than reports bugs sections... let me explain step by step what I did: 1- I opened the scene file "T2_S02_TwoTypes.ma" in Maya 2013 sp2 2- place the agents then create cache file (*.mmc) in hard drive 3- from other "Renderes>mesh drive 2>Export Cache", created a bone cache file (*.mbc) 4- executing " other Renderes>mesh drive 2>Duplicate meshes..." , It says something about duplicating names error and something like that , I found the problem then changed the name of the cap group under Geometry_Casual to capGRP5- execute duplication again and this time it starts duplication.. for now all geometries are at origin.. no problem .. 6- I rewind the play button and booooom!!! It show strange mesh in the view port instead of duplicated meshes ...( as the red writing points ) this happens to my own file too and even I tested it in other system ... but the same result.. I hope I could have declare my problem right this time.. please help this is very strange and annoying to me!
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Post by haaranoos on Dec 29, 2012 1:13:21 GMT -5
mesh drive 3 ..? that is a good catch, I'll be waiting:)
for now:
- I checked the script editor and I think there is something wrong with my cache ...the process of "Drinving Mesh " stops at 70% and gives this error: // Error: cache file incorrect, not full drive... //
cache file is file .. I don't know what this is..
- In another post I asked about re using cache files .. it's not possible existing cache file with the same scene later right? cause when I specify the path and the name of the cache, agents ignore it and I need to create another cache to work with...
- there are two type of driving mesh
in MiArmy Global : Duplicate Mesh Enable Mesh Drive
and another one in "other Renderes>mesh drive 2> Enable Drive Mesh"
what is the difference ??
thank you in advance
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Post by Yeah YANG on Dec 29, 2012 4:49:14 GMT -5
// Error: cache file incorrect, not full drive... // is a very low level error, and not very easy to occur (more specifically it's used for our developer debuging), What the system are you using?? would you please cache some frames for that sample file and send these cache file to us?? Yes it's a little weird.. never happen before. Mesh drive has been tested in real production very well. That in McdGlobal is mesh drive 1.0. it's slower than mesh drive 2.0, you can find the details in Manual between mesh drive 1 and 2~ Thank you! mesh drive 3 ..? that is a good catch, I'll be waiting:) for now: - I checked the script editor and I think there is something wrong with my cache ...the process of "Drinving Mesh " stops at 70% and gives this error: // Error: cache file incorrect, not full drive... // cache file is file .. I don't know what this is.. - In another post I asked about re using cache files .. it's not possible existing cache file with the same scene later right? cause when I specify the path and the name of the cache, agents ignore it and I need to create another cache to work with... - there are two type of driving mesh in MiArmy Global : Duplicate Mesh Enable Mesh Driveand another one in "other Renderes>mesh drive 2> Enable Drive Mesh"what is the difference ??thank you in advance
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Post by haaranoos on Dec 29, 2012 6:02:23 GMT -5
thankx I'm working on window 8 pro 64bit, Maya 2013 sp2 64bit the file attached is the cache file for 48 frame of the same file... and an image file of the setting of "render and miarmy globals" and you always forget to answer this : - In another post I asked about re using cache files .. it's not possible existing cache file with the same scene later right? cause when I specify the path and the name of the cache, agents ignore it and I need to create another cache to work with...Attachments:
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Post by haaranoos on Dec 29, 2012 6:04:25 GMT -5
here's the Image ( I can't attach multiple files together!!!) Attachments:
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Post by Yeah YANG on Dec 29, 2012 6:43:55 GMT -5
For Agent Cache: That is depending on the version of cache, if the old cache cannot use, our system will show error message. Mesh Drive Bone Cache: it is ok for re-use. Thank you, I'll check the cache file you exported. Would you please also test mesh drive 2.0 with a simple sphere or cube, and see what is happen? Best regards!! thankx I'm working on window 8 pro 64bit, Maya 2013 sp2 64bit the file attached is the cache file for 48 frame of the same file... and an image file of the setting of "render and miarmy globals" and you always forget to answer this : - In another post I asked about re using cache files .. it's not possible existing cache file with the same scene later right? cause when I specify the path and the name of the cache, agents ignore it and I need to create another cache to work with...
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Post by haaranoos on Dec 29, 2012 7:11:29 GMT -5
well here is the very simple scene ... just a Cube!
- I did exactly as the other file.. creating cache, creating bone cache.. and duplicating mesh and etc.. but unfortunately, in the best hit, this is what I get... - at each frame the bar completes and updates and never stops during frames ( each frame , new calculation ) .. - and only one piece of box is being replaced with the agent ( look at the image please ) Attachments:
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Post by haaranoos on Dec 29, 2012 7:28:40 GMT -5
several frame of the test file... as you can see .. each frame starts calculating and this repeats on all frames... Attachments:
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Post by haaranoos on Jan 14, 2013 2:51:04 GMT -5
hello sir.... cool looking Icons though thank you so much .. for this upgrade.. actually I Change the installing directory and with mesh drive 3, It seems fine now.. a couple of questions .. please: - is it normal to see only one agent on the scene using mesh drive right? the render is fine but there are bounding boxes instead of meshs... - would you please point me to right direction about agent speed type like : climb , turning , ramp ? I don't know how they differ from locomotion types.. ps: I'm working on this cool plugin to make a dicision .. for that I need to make it work totally and convince the producer to buy the Pro version, so please help me out....
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Post by Yeah YANG on Jan 14, 2013 10:43:57 GMT -5
Hello my friend, please just call me Yeah, I'm Yeah YANG:) There really improvement listed here: www.basefount.com/home/miarmy2releaseThank you for your feedback and testing, the mesh drive 2 will be totally deleted soon if mesh drive 2 anything alright in future several day beta period. yes it's correct, when mesh drive, the agent mesh you see is the "original agent" please hide it if possible. the bounding box is actually the mesh, but just displayed as "bounding mode" in shape node setup, it can save your video card memory. for the climbing, clamping, and other type, you need to understand the "locomotion concept" it's the way we drive the agent move, and we detailed explained in document page: 155 about there. (Agent Transform Data) but generally, the different action type is actually the "root movement" method~~ for a very simple example, if agent is climbing up, the "translate Y" should not be locked, and the agent can go up, otherwise, the agent will go up and back to the ground once one loop end. hello sir.... cool looking Icons though thank you so much .. for this upgrade.. actually I Change the installing directory and with mesh drive 3, It seems fine now.. a couple of questions .. please: - is it normal to see only one agent on the scene using mesh drive right? the render is fine but there are bounding boxes instead of meshs... - would you please point me to right direction about agent speed type like : climb , turning , ramp ? I don't know how they differ from locomotion types.. ps: I'm working on this cool plugin to make a dicision .. for that I need to make it work totally and convince the producer to buy the Pro version, so please help me out....
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