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Post by haaranoos on Dec 31, 2012 3:02:47 GMT -5
hello and happy holidays! good days huh? It might be much more convenient to build a UI for brain and Transition map rather than relaying on maya's orthographic cameras..I recall you did promised to do it in the next release, here is just a reminder.. and could you please remove the old mesh Drive 1, 2 options and replace them all with new Mesh Drive 3 Tabs and Options..? you know It's a little bit confusing to see all around while some of them are in use no more...let me be a little more sharp!! is it possible to make this Node base for future releases? and I'm still looking forward to hear about new release and my other questions about mesh drive 2.thank you in ADVANCE !
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Post by Yeah YANG on Dec 31, 2012 22:30:42 GMT -5
Hi haaranoos, Happy new year!! 1. the transition map and brain viewer are now already finished with new independent viewport. also it can automatically switch feedback on/off. 2. I'm sorry. please wait a little bit this to weekend our Miarmy 2.0 beta 1 release, with mesh drive 3.0. Your problem is weird, I'm not sure is that caused by Window 8 system, would you please test a little bit on another system? I'm so sorry about this. 3. In near future, temporarily no node based plan. our logic engine is tree based human logic engine, outside: it can arrange decision priority and inside it can tweak sentence priority and sentence logic, each sentence contain fuzzy logic and "not" flag and different "logic" operator. As we design, I think this is well balancing the simplicity and diversity. (1) One can achieve almost every result with this system, just need some simple node without any connections.(2) is is easy to manage and share to your co-worker. Later, we'll provide "user defined variable" and "channel expression" etc features. For far future, I'm not sure:) Maybe will add it someday. Thank you! --Yeah hello and happy holidays! good days huh? It might be much more convenient to build a UI for brain and Transition map rather than relaying on maya's orthographic cameras..I recall you did promised to do it in the next release, here is just a reminder.. and could you please remove the old mesh Drive 1, 2 options and replace them all with new Mesh Drive 3 Tabs and Options..? you know It's a little bit confusing to see all around while some of them are in use no more...let me be a little more sharp!! is it possible to make this Node base for future releases? and I'm still looking forward to hear about new release and my other questions about mesh drive 2.thank you in ADVANCE !
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Post by haaranoos on Jan 1, 2013 3:24:12 GMT -5
nice.... one week to version 2 .. that is cool! by the Way, just for you developing, debugging purposes, I did the same test on windows 7 ultimate 64 bit machine and the result was the same!!! sir, I think there is really something wrong with the miArmy (Windows version).. please recheck the next release in windows too .. this is very important.. thank YOU!
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Post by haaranoos on Mar 5, 2013 4:30:27 GMT -5
hi yeah... again I have some suggestions !! - as long as I'm aware of, Transition map subMenu is only used when the transition map cam is active so is it possible to make a dockable to transition map cam ( like the image) ? - about action synchronization editor, cause my list of actions is getting large and larger It would be very cool feature to add columns of actions to the left and right the editor .. so picking of actions would be much easier ... may be the link arrow should be two way arrow!! instead of one way left to right arrow. by the way shelf help tips, is like this : Hp visalbe ... vision visialbe... visible right? thank you very much
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Post by haaranoos on Mar 5, 2013 4:35:49 GMT -5
sorry the image Attachments:
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Post by Yeah YANG on Mar 5, 2013 22:53:06 GMT -5
Hello haaranoos Thank you for your suggestions!! 1. There are 2 buttons on the shelf can make a dockable transition map and brain view, they are 13rd and 14th button on the shelf. are these OK to use?? 2. I'll think about detail for you suggestion on the action sync, and update it later soon in this week:) The two way arrows maybe not easy to control but I'll find a faster way to do that~~ 3. regarding typo, I'll fix it now!~ Thank you so much for these ideas!! --Yeah hi yeah... again I have some suggestions !! - as long as I'm aware of, Transition map subMenu is only used when the transition map cam is active so is it possible to make a dockable to transition map cam ( like the image) ? - about action synchronization editor, cause my list of actions is getting large and larger It would be very cool feature to add columns of actions to the left and right the editor .. so picking of actions would be much easier ... may be the link arrow should be two way arrow!! instead of one way left to right arrow. by the way shelf help tips, is like this : Hp visalbe ... vision visialbe... visible right? thank you very much
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Post by haaranoos on Mar 6, 2013 1:49:32 GMT -5
hi Yeah... hope everything goes well I see, the 13th, 14th button on the shelf are fine! .. I use them a lot.. but my idea is that while bringing up the transition map or brain map from the shelf it would be cooler to have their related submenu like : Move tool ------------ create state .. etc.to be docked to that view as the image shows in the previous post... - another thing is, using Decision Node Editor, it loses its focus by uncheking the first check box or sometimes the second and we need to select the decision again to update Decision Node Editor again to gain access to that particular decision.. I don't know if it is a technical issue that you had to do this but it is cooler that Decision Node Editor to update itself without selecting the decision over and over.. this is applicable to the Action Editor too.. - and a new suggestion when using mesh drive 3, when duplicating meshes and enabling mesh drive, I forgot to hide original geometries( skinned to original agent bone , under Geometry group ) and unfortunately were rendered out with mesh drive agents.. It would be nice to have button to ask the user "do you want to hide the original Geometries" thank you Yeah ...
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Post by Yeah YANG on Mar 6, 2013 1:58:54 GMT -5
Hello haaranoos, I got your sub menu meaning this time!! Cool! your suggestions are really user friendly, I'll record then and find some time this week and add them:) These features sounds not too difficult, just need 1 ~ 2 days, Thank you very much! hi Yeah... hope everything goes well I see, the 13th, 14th button on the shelf are fine! .. I use them a lot.. but my idea is that while bringing up the transition map or brain map from the shelf it would be cooler to have their related submenu like : Move tool ------------ create state .. etc.to be docked to that view as the image shows in the previous post... - another thing is, using Decision Node Editor, it loses its focus by uncheking the first check box or sometimes the second and we need to select the decision again to update Decision Node Editor again to gain access to that particular decision.. I don't know if it is a technical issue that you had to do this but it is cooler that Decision Node Editor to update itself without selecting the decision over and over.. this is applicable to the Action Editor too.. - and a new suggestion when using mesh drive 3, when duplicating meshes and enabling mesh drive, I forgot to hide original geometries( skinned to original agent bone , under Geometry group ) and unfortunately were rendered out with mesh drive agents.. It would be nice to have button to ask the user "do you want to hide the original Geometries" thank you Yeah ...
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Post by haaranoos on Feb 1, 2015 13:59:27 GMT -5
hello yeah! thank you for your great support!
about action name typing in every field like "Exit Action","transition map" etc where actions name is required.
I think, if possible of course, It is better if one clicks on the filed ( like above fields that expects action name) a slider tap (pop up) appears with a list of available actions in the scene so that there is no need to type actions name each time that may cause discrepancies or mismatch names,..etc, just to click the action we want and It is in the field, besides It is tedious to do so many naming during the transition creation.
another thing that might make life a little easier is to create a colorful nodes (groups!) in ouliner>Miarmy_contents>Decision_loco,for instance Default (red with black background maybe), priority 1 (blue botton), priority 2 (green botton). this way when looking into the outliner immediately we can find what is going on unter the decision_loco group with colorful subgroups.
I hope these make scenes to you.
thank you in advance!
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Post by Yeah YANG on Feb 2, 2015 21:22:08 GMT -5
Hello Haaranoos, Thank you very much for your suggestions! OK, we add your suggestion into our list And if there is time we'll consider add them~ Maybe the 2nd request cannot be done, because maya can add node type icon but for all decision node, they can be only 1 type of icon~ Cheers! --Yeah
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Post by kishan on Jun 6, 2016 7:21:52 GMT -5
dear sir,
i used miarmy 4.7 maya 2016 i7-6700k-4.00ghz-8gb ram i have no graphics card..
my miarmy brain viewer & Transition Map window is not working....it shows mt...how to i fix it..
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Post by Yeah YANG on Jun 7, 2016 3:59:54 GMT -5
Hello Kishan,
Our software need the nvida graphic card.
What the error said? Could you please give us some screenshot?
Cheers! --Yeah
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