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Post by wesley on Jan 3, 2013 1:57:16 GMT -5
Hi, I got an agent which is referenced into the scene. When using mesh drive 2.0 to duplicate the agent, the texture failed to be duplicated. I tested with scene using no referenced agents, every thing seems fine.
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Post by Yeah YANG on Jan 3, 2013 22:37:34 GMT -5
Thank you so much wesley! We'll take a look at this immediately, and will fix it in next release!! You said "duplicate", did you means the "mesh drive" Best regards, Hi, I got an agent which is referenced into the scene. When using mesh drive 2.0 to duplicate the agent, the texture failed to be duplicated. I tested with scene using no referenced agents, every thing seems fine.
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Post by wesley on Jan 3, 2013 23:28:47 GMT -5
yes, the duplicate meshes and randomize texture process in mesh drive2.0, only agent geometries are duplicated, but not the textures (no textures are created in hypershade, thus no randomization). This occurs only when the agent is referenced into maya.
More info: I think it has to do with the namespace attached in front of the geometry group of the agent. If I execute "import objects from reference" in the reference editor, the texture still failed to be duplicated. If I remove the namespace in front of the geometry group (and also the geometries) after import, then the duplication and randomization process works fine.
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Post by Yeah YANG on Jan 3, 2013 23:38:48 GMT -5
roger that yes, the duplicate meshes and randomize texture process in mesh drive2.0, only agent geometries are duplicated, but not the textures. This occurs only when the agent is referenced into maya.
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