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Post by wesley on Jan 4, 2013 5:12:33 GMT -5
Hi, I am trying this workflow: simulate a crowd of several hundred agents , --> mesh drive2.0 --> vray proxy (one vrmesh for the entire crowd) --> import many times the created vray proxy into a scene --> render with vray. This will allow me to populate a large scene and many shots quickly, mainly for some background filling crowds. The drawback is, there will be no motion blur since the agent cache and thus the mesh contains no information at non-integer frames. Now, my question is: is there any way to perform the simulation and caching at frame step less than 1?
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Post by Yeah YANG on Jan 4, 2013 9:47:52 GMT -5
Oh the mesh drive now is not support float point, and we will consider add this:) Does vray can setup the motion blur to 1.0 frame?? and change that shutter just like the Renderman? Thank you so much for your suggestion! Hi, I am trying this workflow: simulate a crowd of several hundred agents , --> mesh drive2.0 --> vray proxy (one vrmesh for the entire crowd) --> import many times the created vray proxy into a scene --> render with vray. This will allow me to populate a large scene and many shots quickly, mainly for some background filling crowds. The drawback is, there will be no motion blur since the agent cache and thus the mesh contains no information at non-integer frames. Now, my question is: is there any way to perform the simulation and caching at frame step less than 1?
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Post by wesley on Jan 7, 2013 2:04:34 GMT -5
Oh I'm stupid,...I don't need data at frames of floating point number, what i have is integer frames data, so i should have set the velocity interval start and end to 0 and 1, when converting duplicated meshes to vrmesh via Create --> V-Ray --> Create proxy. Now I can render with motion blur.
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Post by Yeah YANG on Jan 7, 2013 4:04:50 GMT -5
Cool!! Oh I'm stupid,...I don't need data at frames of floating point number, what i have is integer frames data, so i should have set the velocity interval start and end to 0 and 1, when converting duplicated meshes to vrmesh via Create --> V-Ray --> Create proxy. Now I can render with motion blur.
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