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Post by davevfx on Jan 23, 2013 13:17:09 GMT -5
There needs to be another level of randomness for objects in a ‘set group’ such as in the lower geo for agent_casual.
set1 contains leg mesh and shorts, but I may want 3 different types of geometry for shorts to choose from. So I can make 3 sets, each with a different shorts model, but each would also have to have a duplicate of the legs mesh.
Is there a way of doing this without having lots of duplicated objects?
Also I may wish to have certain objects within a set on or off? (like the cap, but in a specific set).
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Post by Yeah YANG on Jan 24, 2013 8:54:48 GMT -5
Hi Dave, Oh I'm sorry our system dont support to many deep level for choose geometry, if you want to randomize the "short", you can extract the "short" out from that hierarchy, and randomize that independently. for the on/off of geometry, please just use the technique of "cap". that should work~~ even more than one object. Thank you for your question! There needs to be another level of randomness for objects in a ‘set group’ such as in the lower geo for agent_casual. set1 contains leg mesh and shorts, but I may want 3 different types of geometry for shorts to choose from. So I can make 3 sets, each with a different shorts model, but each would also have to have a duplicate of the legs mesh. Is there a way of doing this without having lots of duplicated objects? Also I may wish to have certain objects within a set on or off? (like the cap, but in a specific set).
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