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Post by haaranoos on Feb 6, 2013 7:23:52 GMT -5
hello Yeah!
I'm doing several practices with MeshDrive 3 and .. the render for just a single frame is fine with MentalRay...
but for batch Render I only get some of the geometries .. and only a single frame..
am I doing something wrong?!!
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Post by haaranoos on Feb 7, 2013 6:05:08 GMT -5
hi Yeah!
please help...
I really need to render out some agents with mesh drive 3 and batch render ...
I think,as you said, mesh drive 3 can be used by any type of renderer .. I used mental ray in batch mode I get error ..as above..
thank you in advance
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Post by Yeah YANG on Feb 7, 2013 7:04:08 GMT -5
Hello,, Maybe there are some error for the progress bar, would you please download the latest version and try again? That will automatically get rid of this problem~ Or would you please send me a file for testing:) Thank you!! Best, --Yeah hi Yeah! please help... I really need to render out some agents with mesh drive 3 and batch render ... I think,as you said, mesh drive 3 can be used by any type of renderer .. I used mental ray in batch mode I get error ..as above.. thank you in advance
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Post by haaranoos on Feb 13, 2013 7:26:36 GMT -5
hi Yeah! well.... I thought you might be glad to hear that I finally rendered out my first MiArmy Army!! the attached file is a couple of images .. used for this.. simple .. but done! by the way, Multiple UV map sets on some objects was the main reason for not rendering some . default UV set should be used .. this of course took me quite a while to figure this out... ;D and the last version, of course was lot faster and stable... I 'll do some more serious project at future.... thank you... veryyy much Attachments:
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Post by Yeah YANG on Feb 13, 2013 10:08:59 GMT -5
Hello haaranoos, Very glad to hear you get that through~ I'll put your work in our gallery:D Seems cool~ realistic! Maybe the mesh drive should work?? for multi UV, because it just duplicate your geometries. And You're welcome, please leave message here for any question and any time;) Hope one day you'll be one of our customers!! Best, --Yeah hi Yeah! well.... I thought you might be glad to hear that I finally rendered out my first MiArmy Army!! the attached file is a couple of images .. used for this.. simple .. but done! by the way, Multiple UV map sets on some objects was the main reason for not rendering some . default UV set should be used .. this of course took me quite a while to figure this out... ;D and the last version, of course was lot faster and stable... I 'll do some more serious project at future.... thank you... veryyy much
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Post by haaranoos on Feb 24, 2013 5:29:46 GMT -5
hi Yeah ! Video number 89 ( mesh drive 3) is deleted! is this because something new is coming ?!!
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Post by Yeah YANG on Feb 24, 2013 9:30:30 GMT -5
Oh No, it was moved to Video 62, please watch the menu: www.basefount.com/download/video-menuThank you:) hi Yeah ! Video number 89 ( mesh drive 3) is deleted! is this because something new is coming ?!!
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Post by haaranoos on Feb 25, 2013 8:29:01 GMT -5
yesss thank you ..
I have a serious problem with meshes and textures...
here is the problem .. I tested several times and it is real...
geometries ( created with combined operation) that has several shaders assigned to different faces , don't render!!
for example I combined a leg and a shoe... and now it is a single geometry with deleted history!
and of course each segment ( former leg or shoe) has its own shader and textures.. but now dublicating it and rendering with mesh drive 3 , doesn't work... It doesn't render
I assing a single lambert to the same geometry as a whole and render again, its render is fine!
I checked this several times..
please confirm it I did something wrong...
thank you in advacne!
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Post by Yeah YANG on Feb 25, 2013 23:08:22 GMT -5
Hello haaranoos, I'm sorry the Miarmy not support the multi shader, it should support combined geometry but that multi shader we still did not work on that. We'll try to find a time to upgrade it in future. sorry for bringing inconvenience~ Best, --Yeah yesss thank you .. I have a serious problem with meshes and textures... here is the problem .. I tested several times and it is real... geometries ( created with combined operation) that has several shaders assigned to different faces , don't render!! for example I combined a leg and a shoe... and now it is a single geometry with deleted history! and of course each segment ( former leg or shoe) has its own shader and textures.. but now dublicating it and rendering with mesh drive 3 , doesn't work... It doesn't render I assing a single lambert to the same geometry as a whole and render again, its render is fine! I checked this several times.. please confirm it I did something wrong... thank you in advacne!
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Post by haaranoos on Feb 26, 2013 1:05:38 GMT -5
future huh? humm...well I can't wait, I need to fix these Geos ASAP.... take care Yeah!
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Post by Yeah YANG on Feb 26, 2013 5:20:38 GMT -5
OK, no worries, if only need it in Mesh Drive, let me test and try to add it in this week;) Thank you for your suggestion!! --Yeah future huh? humm...well I can't wait, I need to fix these Geos ASAP.... take care Yeah!
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Post by haaranoos on Jan 9, 2014 6:18:09 GMT -5
hi Yeah! cloth simulation for Miarmy 3 is just outstanding! brilliant Idea good luck! for the future, well coming release, may I ask you to REMOVE mesh drive 1, 2 ... and make it unified like Mesh Drive alone.. ?? I don't know the necessity of existing Mesh drive 1, 2 whereas MD 3 plays its role correctly! It drives me crazy to have useless assets integrated into such powerful tool just for .. nothing! I .. beg you and is multi shader supported now? sorry to ask but I need to know... I think I lost the trail!
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Post by Yeah YANG on Jan 10, 2014 12:03:07 GMT -5
Hello Haaranoos, Mesh Drive 1.0 will be deleted after Real-time display mode in version 3.0 But Mesh Drive 2.0 sometimes has big advanced!!, it support multi-shaders (assign on faces of single mesh), while Mesh Drive 3.0 not support. Also, in miarmy 3.0, V-Ray, Arnold, Renderman all support procedural primitive + Cloth + Level of Detail Thank you! --Yeah hi Yeah! cloth simulation for Miarmy 3 is just outstanding! brilliant Idea good luck! for the future, well coming release, may I ask you to REMOVE mesh drive 1, 2 ... and make it unified like Mesh Drive alone.. ?? I don't know the necessity of existing Mesh drive 1, 2 whereas MD 3 plays its role correctly! It drives me crazy to have useless assets integrated into such powerful tool just for .. nothing! I .. beg you and is multi shader supported now? sorry to ask but I need to know... I think I lost the trail!
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Post by haaranoos on Jan 11, 2014 6:27:50 GMT -5
hi Yeah! sorry, I'm so curious and sometimes It makes me look like a fool! I just want to know if the advantages of Mesh drive 2 can be inserted in Mesh Drive 3,so you can rid of the Mesh Drive versions, or these two MD's are completely different technology? thank you very much
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Post by haaranoos on Jan 14, 2014 10:06:28 GMT -5
well.. I guess It goes very deep to explain it to me... I'm fine with that!
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