leab
New Member
Posts: 2
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Post by leab on Feb 23, 2013 8:00:27 GMT -5
Hi EveryOne,
i would like to know, there will be possible to make a collision between different agents. In this case which decision we will have to do ?
best regards.
Abdou
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Post by Yeah YANG on Feb 24, 2013 4:38:52 GMT -5
Hello Abdou, Please use the "collide" channel, but before generate agent, please make sure the collide bone should be set, please watch the video at: www.youtube.com/playlist?list=PLalQe7BG7XcKpJ1gPPlMk28KA_lZ02tJwVideo 101 Collision DetectionThank you! Hi EveryOne, i would like to know, there will be possible to make a collision between different agents. In this case which decision we will have to do ? best regards. Abdou
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leab
New Member
Posts: 2
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Post by leab on Feb 26, 2013 9:15:03 GMT -5
thank you
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Post by haaranoos on Mar 10, 2013 2:45:03 GMT -5
hello Yeah!
is it possible to make two type agent to look face to face all the time without using inverse placement?
consider two agent I want the agent one turn to agent two to begin fighting and vice versa
thank you in advance!
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Post by Yeah YANG on Mar 11, 2013 3:03:27 GMT -5
Yes please try sound.x channel, for example there are 2 types of agent type1 and type2 type1: frequency is 1 type2: frequency is 2 use sound.x combine with sound.f channel to turn the agent face to face with in some frames:) the same type of agent still avoid each others. Hope this can help~ Thank you! --Yeah hello Yeah! is it possible to make two type agent to look face to face all the time without using inverse placement? consider two agent I want the agent one turn to agent two to begin fighting and vice versa thank you in advance!
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Post by haaranoos on Mar 11, 2013 4:47:43 GMT -5
thank you Yeah!
yes it works .. ( I 'v done this method and It is fine so far!)
but you know, It doesn't guarantee the facing of agent towards each other unless there is the exact feed back number for sound.x..
let me be more clear.
agent A sees agent B exactly at its 32 degrees ( and of course this angle is at his left side), I want agent A to turn toward the agent B 32 degrees, so they can position themselves face to face...
but the sound.x channel doesn't provide this specific angle (for instance 30 degree)..
how can I do this please?
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Post by Yeah YANG on Mar 12, 2013 2:56:52 GMT -5
Oh, it should work, for agent A, it need a pair of logic * sound.x 0~90, it means the agent B on the right, turn left for aiming * sound.x -90~0, it means the agent B on the left, turn right for aiming and also it need some fuzzy values. I hope this is what you want, if not you can send me a file. thank you Yeah! yes it works .. ( I 'v done this method and It is fine so far!) but you know, It doesn't guarantee the facing of agent towards each other unless there is the exact feed back number for sound.x.. let me be more clear. agent A sees agent B exactly at its 32 degrees ( and of course this angle is at his left side), I want agent A to turn toward the agent B 32 degrees, so they can position themselves face to face... but the sound.x channel doesn't provide this specific angle (for instance 30 degree).. how can I do this please?
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