tor
New Member
Posts: 18
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Post by tor on Dec 26, 2016 17:08:10 GMT -5
Hello, I was trying to use your walker agent "Miarmy_Direct_Agents_Walker_v2" and I noticed that the women don't render as variations . can you help, please?
Here are the women in the Arnold renderer.
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Post by Yeah YANG on Dec 30, 2016 21:36:27 GMT -5
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tor
New Member
Posts: 18
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Post by tor on Jan 2, 2017 16:12:53 GMT -5
OK , I found a way to make those women render, but they're still a little shiny. Simple. I go to the geometry_ancient mesh (FBXASC0512efef30FBXASC046obj1) right click , then add new material, phong1. Then under the color attribute of phong1, I add the original uv texture file : P:\3d down loads\Miarmy_Direct_Agents_Walker_v2\Walker_Project\sourceimages\ancient\18d0fa40.dds. Now, the women render. I'm missing the lesson of how to restore the original features of the uv texture files.
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Post by Yeah YANG on Jan 3, 2017 3:07:34 GMT -5
Oh, that's correct but you need to use the Lambert instead of Phong, I believe Phong usually work as plastic.
Cheers! --Yeah
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