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Post by bolshoy on Apr 21, 2017 6:37:12 GMT -5
Hello! The Delete Zone can hide unused personages in the one scene and save the same meshes as in the other scene. But the blandShape randomization in that case have a different seed values. For randomization I use "rand float based on my id 0~1". Look at the faces in the first (delete zone is off) and the second (delete zone is on1) images: Attachments:
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Post by Yeah YANG on Apr 22, 2017 10:55:39 GMT -5
Thank you for your message Sure, let us check out this shortly! Cheers! --Yeah
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Post by Yeah YANG on Apr 26, 2017 8:47:34 GMT -5
This is OK, and it will be upgrade in next release Miarmy 5.5.19+ Just like the image below, the noise id now control the seed by agentID and that ID wont' changed when delete agent by delete-zone. We'll upload this in 2-3 days. We're finally fine-tune the 5.5 and will release it next week Cheers! --Yeah
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