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Post by haaranoos on Mar 10, 2013 6:45:19 GMT -5
hello Yeah ! are you ready for another series of questions?.. so let's go! - first of all, I have a state and 4 actions attached to it (actionGroup x).. as long as I know the default action must be set firstly ( like Sit, in the stadium simplified file) , then the actionGroup:x can be triggered by a zone node or bounding nod (like zone.in or bound.in .. then do actionGroup:x ). but I don't want agents to start from the default action (Sit) at the beginning , instead I want agents to pick up one of the 4 actions randomly at the start and then proceed... in another word, the default action can be start from an ActionGroup or even a Stat ( which is hose of some actions) is it possible to do so? hope it is clear enough... - another very important question for me I want to walk right? the agent is in stand action at this moment .. do I have to set its transition time ( stand is a long action) from stand to walk just from Exit Range parameter of stand action or I can tell the agent "hey! after 20 to 30 frame do transition from walk to stand"? and pleaseee tell me what exactly "frame" and "go frame" means in Channel Reference and how we can use it? thank you Yeah! sorry for my long list questions..
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Post by Yeah YANG on Mar 10, 2013 7:55:56 GMT -5
1. For the first question, it's now impossible, the engine define things like that;) we can improve that later but at this moment it cannot. 2. the stand transit to walk right? please try to make the exit range to 15%, it can transit to the next one after "15%" playback, that default value is 80% 3. the goFrame will return the frame after simulation the "frame" will return the frame in scene for example, you wan to make a man move after 30 frames, you can try "frame" channel, and logic range is (frame > 30) so that should be: [30 to +inf) and pleaseee tell me what exactly "frame" and "go frame" means in Channel Reference and how we can use it? Read more: basefount.proboards.com/index.cgi?board=miarmy&action=display&thread=79#ixzz2N8nIcTpqhello Yeah ! are you ready for another series of questions?.. so let's go! - first of all, I have a state and 4 actions attached to it (actionGroup x).. as long as I know the default action must be set firstly ( like Sit, in the stadium simplified file) , then the actionGroup:x can be triggered by a zone node or bounding nod (like zone.in or bound.in .. then do actionGroup:x ). but I don't want agents to start from the default action (Sit) at the beginning , instead I want agents to pick up one of the 4 actions randomly at the start and then proceed... in another word, the default action can be start from an ActionGroup or even a Stat ( which is hose of some actions) is it possible to do so? hope it is clear enough... - another very important question for me I want to walk right? the agent is in stand action at this moment .. do I have to set its transition time ( stand is a long action) from stand to walk just from Exit Range parameter of stand action or I can tell the agent "hey! after 20 to 30 frame do transition from walk to stand"? and pleaseee tell me what exactly "frame" and "go frame" means in Channel Reference and how we can use it? thank you Yeah! sorry for my long list questions..
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Post by haaranoos on Mar 11, 2013 5:06:35 GMT -5
thank you very much Yeah!
I've read the tips about smooth transition map in Tips & Tricks topic....
You have explained the making this type of transition .... like walk-To-stand stand or stand-To-walk ...
but no matter how much I change the Exit range of the Walk cycle it doesn't smoothly transit to the stand action....
do I need something else? I need just a few frames to translate into stand action .. but It suddenly pops instead of smooth transition .. may I do something wrong!!
- I just want to put my new question here not in a new topic ;D
it might be stupid question but need to know...
in video No 19 ( I'v attached the image) you change ry to a extreme value like 300!! but still brain viewer shows something like -.218!
why is it like that? considering agents has no serious obstacle in front of it, don't we expect the agent to turn to its right side roughly about 200 degree or so?
dear Yeah! I'm waiting for your help please!
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Post by haaranoos on Mar 12, 2013 1:57:00 GMT -5
the image itself Attachments:
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Post by Yeah YANG on Mar 12, 2013 3:13:32 GMT -5
Hello haaranoos, for the 1st question, would you please turn off the entry range on "stand", it maybe caused by that. If you didn't touch that, please send me a file, it's maybe a bug or so. for the second question: Firstly, the lower priority will suffer a decrease effect, the higher priority might be half active, so the lower priority at most activate 50%, and the third level at most active 25%, so it need a large value like 300. Secondly, also the 300 means 300/frame but the 0.218 is mean 0.218/second, let me try to change this a little bit, Thank you for your so detailed testing!! Best, --Yeah thank you very much Yeah! I've read the tips about smooth transition map in Tips & Tricks topic.... You have explained the making this type of transition .... like walk-To-stand stand or stand-To-walk ... but no matter how much I change the Exit range of the Walk cycle it doesn't smoothly transit to the stand action.... do I need something else? I need just a few frames to translate into stand action .. but It suddenly pops instead of smooth transition .. may I do something wrong!! - I just want to put my new question here not in a new topic ;D it might be stupid question but need to know... in video No 19 ( I'v attached the image) you change ry to a extreme value like 300!! but still brain viewer shows something like -.218! why is it like that? considering agents has no serious obstacle in front of it, don't we expect the agent to turn to its right side roughly about 200 degree or so? dear Yeah! I'm waiting for your help please!
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Post by haaranoos on Mar 17, 2013 1:21:22 GMT -5
hi Yeah! Here is the file that I couldn't make a smooth transition between four simple actions... the Entry range is about 10% and Exit range is around 80% .. nothing special .. pleeeeeeeeeeease look at it and tell me what is wrong with it I'm waiting eagerly .. by the way what about the file I sent you? have you had a look at it? thank you in ... ADVANCE Attachments:
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Post by haaranoos on Mar 17, 2013 1:24:40 GMT -5
and here is the part 2 sorry ... It was a little big to attach... and why not to attache multiple files at once?! Attachments:
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Post by Yeah YANG on Mar 17, 2013 9:15:55 GMT -5
Hello, I know this bug, it's entry point error, please temporarily turn that off like the attached picture, Thank you! and here is the part 2 sorry ... It was a little big to attach... and why not to attache multiple files at once?! Attachments:
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Post by haaranoos on Mar 23, 2013 1:17:53 GMT -5
hi Yeah!
thank you for you new release!
unfortunately I haven't had a chance to use this release so I have a question about the Entry point bug...
is it fixed in 2.0.9 ?
thank you in advance
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Post by Yeah YANG on Mar 23, 2013 2:31:31 GMT -5
Oh, I'm so sorry I was too busy to fix that, due to the current schedule, we can try to fix that in next week!! There are about 8 requests and 1 bug issues need be done for customers. Thank you for your testing, I'll arrange to fix this asap~~ Sorry about this delay Talk you soon:) hi Yeah! thank you for you new release! unfortunately I haven't had a chance to use this release so I have a question about the Entry point bug... is it fixed in 2.0.9 ? thank you in advance
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Post by haaranoos on Apr 2, 2013 8:47:30 GMT -5
hi Yeah! thank you for your great support and STILL, I'm waiting eagerly to see this bug fixed in your new release... pleassseee
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Post by Yeah YANG on Apr 5, 2013 1:14:12 GMT -5
This problem fixed, now the random entry point can work well. Will do some testing and upload it this weekend~ Thank you! --Yeah hi Yeah! thank you for your great support and STILL, I'm waiting eagerly to see this bug fixed in your new release... pleassseee
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Post by haaranoos on Apr 9, 2013 0:56:27 GMT -5
hello Yeah ! thank you sooooo much for this ... yes it is fixed .... very exciting and... you promised about UI .. I'm waiting for it too.... does this version support Mental Ray randomization ?
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Post by Yeah YANG on Apr 9, 2013 3:23:17 GMT -5
Thank you for your testing haaranoos, regarding the UI and mental ray randomize I listed here: www.basefount.com/fountain-lab/r-d-in-processWe'll deal with them based on the schedule and customers urgency level. The mentalray randomize will be done in 2~3 days~ Thank you!! hello Yeah ! thank you sooooo much for this ... yes it is fixed .... very exciting and... you promised about UI .. I'm waiting for it too.... does this version support Mental Ray randomization ?
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