andrew
Junior Member
Posts: 69
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Post by andrew on Mar 17, 2013 15:43:50 GMT -5
Hi there. i have been trying out out the partial transition blend, but for some reason it won't work. i have followed the tutorial you guys have provided on youtube, but when i enable the partial blend nothing happens. i am attaching my simple test scene, just ignore all the different actions. it is only the stand and forward and tailcurl that is part of the transition map. and as always i love your crowd system regards Andrew Attachments:
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Post by Yeah YANG on Mar 18, 2013 7:58:14 GMT -5
Thank you Andrew, It's our honor to hear that you like our tool!! I tested your file and found everything is OK, and tail curved OK and playing animation~ ( I just directly opened your scene and run ) Please check the attached picture. maybe your miarmy is not up to date. We'll upload the miarmy 2.0.9 today or tomorrow. Thank you for your feedback!! Best regards! --Yeah Hi there. i have been trying out out the partial transition blend, but for some reason it won't work. i have followed the tutorial you guys have provided on youtube, but when i enable the partial blend nothing happens. i am attaching my simple test scene, just ignore all the different actions. it is only the stand and forward and tailcurl that is part of the transition map. and as always i love your crowd system regards Andrew Attachments:
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andrew
Junior Member
Posts: 69
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Post by andrew on Mar 18, 2013 8:44:44 GMT -5
Hi Yeah thank you so much for helping me out. apparently i had to upgrade from 2.0 to 2.02 to make it work. thank you for help regards Andrew
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andrew
Junior Member
Posts: 69
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Post by andrew on Mar 30, 2013 17:11:26 GMT -5
Hi Yeah now i got the partial blend working, some other issues has come. the first issue is that the partial blend action moves way too fast. i examined the scene from the tutorial and as far i can see, the hand wave action is just a static loop cycle but how can i make the blend transition slower ? the other issue is that i would like to use the rotation channels to trigger the partial blend. an example would be that agent rotate xxx in y axis and that would trigger an partial blend action. is that possible ? if not, how can i make an action that behaves just like the rotation channels ? thank you
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Post by Yeah YANG on Mar 31, 2013 9:42:50 GMT -5
Hello Andrew, For your first question, I'm not understand very well, do you means the transition not smoothly?? For your 2nd question, we have: "ry" channel will return the rotation speed of the agent "rotate.y" channel will return the rotate value in the channel box at right hand side just like maya's ( But I'm not sure is that this feature in your Miarmy version, please try it with the lateset version and check it in Brain Viewer) I hope this can help~~ Best, --Yeah Hi Yeah now i got the partial blend working, some other issues has come. the first issue is that the partial blend action moves way too fast. i examined the scene from the tutorial and as far i can see, the hand wave action is just a static loop cycle but how can i make the blend transition slower ? the other issue is that i would like to use the rotation channels to trigger the partial blend. an example would be that agent rotate xxx in y axis and that would trigger an partial blend action. is that possible ? if not, how can i make an action that behaves just like the rotation channels ? thank you
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andrew
Junior Member
Posts: 69
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Post by andrew on Mar 31, 2013 10:00:41 GMT -5
Hi Yeah thank you for quick answer perhaps i din't make my first question clear enough, sorry i was in a hurry. what i meant is that the blend transition is not smooth enough, so i almost got this popping effect and that is most undesirable. hope that makes more sense about the rotation issue, i have some difficulties understanding how to make use of the rotate.y channel. to rephrase my question, how can i plug my rotation channel into the transition map ? i was able to create a state called ry but it still need an action shell to make it work. hope you guys can help
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Post by Yeah YANG on Mar 31, 2013 10:34:36 GMT -5
I also found this problem, let me try to fix it in future 2 ~ 3 days, I'm sorry recently schedule is too tight to fix it right away. Will try to fix it soon~ Hi Yeah thank you for quick answer perhaps i din't make my first question clear enough, sorry i was in a hurry. what i meant is that the blend transition is not smooth enough, so i almost got this popping effect and that is most undesirable. hope that makes more sense
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andrew
Junior Member
Posts: 69
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Post by andrew on Apr 1, 2013 12:39:56 GMT -5
sounds great yeah will look forward to it
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Post by Yeah YANG on Apr 7, 2013 11:25:47 GMT -5
Hello Andrew, This problem might be solved, will update tomorrow~ Miarmy 2.0.18 or 2.0.19 Thank you for your feedback! your problem actually unveiled another major problem of entire blending engine, now all of them fixed and wait for testing~~ Thanks!! Best, --Yeah sounds great yeah will look forward to it
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