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Post by peshang1 on Apr 6, 2018 18:04:24 GMT -5
auto refinement for the origin agent to bound the character automatically
for the feature it would be great to have the option of scale,rotate and move to bound and cover the object
much like what we have in uv editor ...
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Post by Yeah YANG on Apr 7, 2018 8:31:55 GMT -5
Thank you for your tests and suggestion! We'll try to improve it.
The character geometry sometimes is very random, and it's hard to track this size. We'll try to add some tool to accelerate the refinement process but maybe it's hard to achieve 100% automatic in a short time.
Cheers! --Yeah
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Post by Peshang on Apr 7, 2018 14:54:18 GMT -5
thanks for the reply.. actually having ore like a bounding box and then auto-refining it will kinda ease out the process more than just going in and doing it one by one .. (i know it seams lazy to say that but imagine having a more complex structure of rig that has more than a character's rig bones .. at that time that auto-refinement can do some of the work for you and you can go and tweek it a little bit more..)
THANKS
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Post by Peshang on Apr 7, 2018 14:56:29 GMT -5
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