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Post by Peshang on Apr 6, 2018 18:21:17 GMT -5
can we randomize textures with weight?
like let say we have more priority for this texture to be existed in the scene more than others..
and also how to let animated textures to be loaded on one object?
like i have a crowd and i have 10 animated textures
i want for these ten animated textures to be applied randomly on the agents
and isn't there options to make textures have logic? like if it enters the bounding box .. the agent's texture is changed to another set of texture that you have previously specified ...
those would be great features if it would be available....
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Post by Yeah YANG on Apr 9, 2018 23:03:00 GMT -5
Ah~ we're developing the tool can make it control more about it this week. basefount.proboards.com/thread/884/cache-texture-assignmentWhereas at the moment, we can only control the geometry selection by these methods: basefount.atlassian.net/wiki/spaces/MDE/pages/4325410/Agent+Variable+for+Geometry+SelectionCheers! --Yeah can we randomize textures with weight? like let say we have more priority for this texture to be existed in the scene more than others.. and also how to let animated textures to be loaded on one object? like i have a crowd and i have 10 animated textures i want for these ten animated textures to be applied randomly on the agents and isn't there options to make textures have logic? like if it enters the bounding box .. the agent's texture is changed to another set of texture that you have previously specified ... those would be great features if it would be available....
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Post by Peshang on Apr 10, 2018 18:03:26 GMT -5
thanks
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