esnv
New Member
Posts: 3
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Post by esnv on Oct 26, 2018 8:42:27 GMT -5
Hi,
Is there a way of fixing some broken joints (for instance after running dynamic simulation) of some agents, manually, then replacing the fixed agents in the cache? Ideally I would like to bake a selected character, adjust it with an animation rig and then put it back, fixed, in the cache. Maybe drive the agent joints with a post frame script?
Cheers!
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Post by Yeah YANG on Oct 26, 2018 19:31:44 GMT -5
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esnv
New Member
Posts: 3
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Post by esnv on Oct 29, 2018 10:05:40 GMT -5
Hi, Yeah,
Thank you for your reply. I knew how to bake an agent onto maya joints. Then it's easy to fix the animation on the maya rig.
It's still unclear for me, however, how to get the fixed animation, from the maya joints/rig, back into the miarmy cache.
Cheers, Eduardo.
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Post by Yeah YANG on Oct 29, 2018 19:03:37 GMT -5
Hello Eduardo, We don't have this feature at the moment, let's try to add it in this week. We can easily set back the selected agent to your rig, and bake again in each frame. Cheers! -Yeah Hi, Yeah, Thank you for your reply. I knew how to bake an agent onto maya joints. Then it's easy to fix the animation on the maya rig.
It's still unclear for me, however, how to get the fixed animation, from the maya joints/rig, back into the miarmy cache. Cheers, Eduardo.
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esnv
New Member
Posts: 3
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Post by esnv on Oct 30, 2018 6:10:32 GMT -5
That would be brilliant! Thank you!
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Post by Yeah YANG on Nov 2, 2018 12:10:44 GMT -5
We added this feature today. And let me add some UX and write some document. Below is the preview: Cheers, -Yeah That would be brilliant! Thank you!
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