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Post by samchurch on Feb 12, 2019 16:46:33 GMT -5
I am trying to set up a crowd of rats and all looking good apart from the rotation looking very rigid. This makes sense as I assume it is turning on the root joint only. I've tried using an action blend applied based on rotation velocity and translate velocity but again not quite working. I saw that there is an option to create a turning action but I'm unsure how this is designed to work. I cant find any tutorials relating to this so was wondering if anyone could help explain the process. Thanks. Sam.
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Post by Yeah YANG on Feb 12, 2019 22:53:08 GMT -5
Hello Samchurch, Thank you for your testing. The best method is create a turn action directly and trigger it And make sure this action unlock the rx,ry,rz channel Cheers, -Yeah I am trying to set up a crowd of rats and all looking good apart from the rotation looking very rigid. This makes sense as I assume it is turning on the root joint only. I've tried using an action blend applied based on rotation velocity and translate velocity but again not quite working. I saw that there is an option to create a turning action but I'm unsure how this is designed to work. I cant find any tutorials relating to this so was wondering if anyone could help explain the process. Thanks. Sam.
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