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Post by diparun on May 24, 2019 8:21:03 GMT -5
Hey Yeah, My rig currently has a Facial Setup for EyeBlinks, mouth shapes, driven by Blendshapes(Maya). Is there a way these blendshape animations [eye-blinks/mouth-shape animations] can be transferred to the action/agents? Or should all facial animation need to be driven by joints, (which will be a huge task)?
It's a bit critical now, so kindly help please..
Thanks in advance, Arun
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Post by tom891 on May 24, 2019 12:42:37 GMT -5
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Post by Yeah YANG on May 27, 2019 0:15:41 GMT -5
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