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Post by joanlluis on Jun 25, 2019 6:21:06 GMT -5
Hello, I'm new in Miarmy and I followed the video tutorials but now I have a problem with a very simple thing.
I have a group of agents (representing insects) that have to make them go from A to B on a geometry where they are attached. When they're at B they must move chaotically for a while, so I want to make them go there by putting a zone with no auto repel distance and a follow zone decision. On their way to B I want them to avoid a corner in the geometry, so I put another zone with another ID and made an avoid zone decision with this other ID, but It doesn't work because they just avoid the second zone but then they don't follow the first.
I played a lot with the priorities but I am totally unable to make both decisions work correctly at the same time, plus when I change the decision order in the outliner I get to make work ONLY the one that's on the low position (very weird).
*I also have an avoid each other decision active, an attach terrain and a default walk cycle decision **I'm with Miarmy 7 in Maya 2017 and Windows 10
***Actualization: It seems that the problem is that I can't combine simultaneously 2 zone/spot/road decisions. I can't combine 2 zone decisions, and neither a zone decision with a spot decision or a zone decision with a road decision. Taht must have a very easy solution but It's impossible for me to findd It.
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Post by Yeah YANG on Jun 25, 2019 22:01:13 GMT -5
Nice to talk to you Joanlluis.
We're building a scene the same as your description now.
Talk you soon.
Cheers, Yeah
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Post by Yeah YANG on Jun 25, 2019 23:45:21 GMT -5
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Post by joanlluis on Jun 26, 2019 3:15:39 GMT -5
Thank you for your answer! Yes, well, the difference is that the place where my agents go is also a "zone", not a bound. And in your scene It looks like you took geometry from the terrain to make the "zones". I created maya planes to do It, as you can see in the image:
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Post by joanlluis on Jun 26, 2019 3:19:57 GMT -5
Please notice that the road and the followRoad are not strictly necessary for me. I just did them because I was trying alternative ways to get the animation I wanted, but for me It would be enough to be able to combine different avoidZone with the followZone
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Post by Yeah YANG on Jun 26, 2019 4:42:39 GMT -5
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Post by joanlluis on Jun 26, 2019 4:52:23 GMT -5
Hello and thank you very much. Not exactly, but I think is going to be ok to check what's wrong with my project. In my project the Zone doesn't move. The agents come from the right (A) and go to the Zone that is in the left (B) but they have to avoid the other zone that's in their way. Like this:
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Post by Yeah YANG on Jun 26, 2019 8:27:38 GMT -5
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Post by joanlluis on Jun 26, 2019 9:51:08 GMT -5
Yes, that's It! Thank you very much! Could you send It to me like a .mb from maya 2017? Thank you!
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Post by Yeah YANG on Jun 27, 2019 1:10:47 GMT -5
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Post by joanlluis on Jun 27, 2019 2:23:05 GMT -5
Thank you sir, I will check It.
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Post by joanlluis on Jun 27, 2019 3:37:27 GMT -5
Perfect, thank you!
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Post by Yeah YANG on Jun 27, 2019 4:04:07 GMT -5
That was our pleasure Please let us know if there is any further issue. Cheers, Yeah
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